Commit 8c09cd01 by BellCodeEditor

save project

parent b10010c6
Showing with 67 additions and 18 deletions
import pygame
cacti=pygame.image.load('cacti.png')
rect=cacti.get_rect()
print(rect)
print(rect.x)
print(rect.y)
print(rect.width)
print(rect.height)
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init()
# 创建一个窗口 pygame.display.set_caption('悟空酷跑')
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock()
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
bush = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jump='running'
t=30
obtalce=random.choice([bush,stone,cacti])
rect=obtalce.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jump=='running':
if event.key==locals.K_SPACE:
jump='up'
wukong=hero[index]
index+=1
if jump=='running':
if jump=='up':
index=2
if t>0:
y-=t
t-=2
screen.blit(wukong, (150, y))
else:
jump='donw'
if jump=='donw':
index=2
if t<=30:
y+=t
t+=2
screen.blit(wukong, (150, y))
else:
jump='running'
t=30
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 if rect.x<=0-rect.width:
obtalce=random.choice([bush,stone,cacti])
rect=obtalce.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obtalce, (rect.x, rect.y))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file
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