Commit 8a5d4346 by BellCodeEditor

save project

parent 0b140bd4
Showing with 18 additions and 2 deletions
......@@ -14,18 +14,34 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
i = 0
y= 400
jumpstate ="running"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up":
if y>150:
y -= 5
else:
jumpstate = "dowm"
if jumpstate == "dowm":
if y < 400:
y +=5
else:
jumpstate = "running"
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[i], (150, 400))
screen.blit(hero[i], (150, y))
i+=1
if i >4:
i = 0
......
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