Commit 888aa40a by BellCodeEditor

auto save

parent 022ec8df
Showing with 52 additions and 5 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#设置窗口标题(悟空酷跑)
pygame.display.set_caption('悟空跑酷')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
#hero = pygame.image.load('hero1.png')
#加载悟空五张造型图片
hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
#地面的y值
y=400
t=30
stone_x=1000
#设置初始状态(jumpstate——runing)
jumpstate='runing'
obstacle=random.choice([stone,cacti,bush])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
#是否按下按键
if event.type ==locals.KEYDOWN:
if jumpstate=='runing':
if event.key==locals.K_SPACE:
#将状态改为up
jumpstate=='up'
#如果状态为up
if jumpstate=='up':
if t>0:
y-=t
t-=2
else:
#如果状态为down
if rect.x<=0-rect.width:
obstacle=random.choice([stone,cacti,bush])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
#悟空造型
if jumpstate=='runing':
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, 400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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