Commit 85f8c808 by BellCodeEditor

auto save

parent 9c5c1661
Showing with 95 additions and 13 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=400
self.rect.y=150
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero =[ pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero4.png')] pygame.image.load('hero5.png')]
index=0 index = 0
screen.blit(o, (150, y)) y = 400
jumpState = "runing"
t = 30
x=0
b=0
pp=0
block_list=pygame.sprite.Group()
mm=True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if mm==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) x-=8
screen.blit(road, (0, 500)) if x<-1000:
screen.blit(o, (150, y)) x=0
# 刷新画面 b-=5
pygame.display.update() if b<-1000:
FPS.tick(60) b=0
\ No newline at end of file screen.blit(background, (b, 0)) # 远处背景
screen.blit(road, (x, 500)) # 路
screen.blit(wukong.image,(150, wukong.rect.y)) # 悟空
pp+=1
if pp>=60:
pp=0
num=random.randint(0,50)
if num>20:
block=Block(stone,cacti,bush)
block_list.add(block)
for pp_sprit in block_list:
pp_sprit.rect.x-=8
screen.blit(pp_sprit.image,(pp_sprit.rect.x,pp_sprit.rect.y))
if pp_sprit.rect.x <= 0-pp_sprit.rect.width:
pp_sprit.kill()
if pygame.sprite.collide_rect(wukong,pp_sprit):
nn=pygame.image.load('gameover.png')
screen.blit(nn,(400,200))
mm=False
# 障碍物消失
# 创建障碍物对象
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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