Commit 83f46908 by BellCodeEditor

auto save

parent 575f31c3
Showing with 22 additions and 19 deletions
...@@ -22,16 +22,17 @@ screen = pygame.display.set_mode((1000, 600)) ...@@ -22,16 +22,17 @@ screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\bg.png') # 背景 background = pygame.image.load(r'bg.png') # 背景
road = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\road.png') # 路 road = pygame.image.load(r'road.png') # 路
stone = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\stone.png') # 石头 stone = pygame.image.load(r'stone.png') # 石头
cacti = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\cacti.png') # 仙人掌 cacti = pygame.image.load(r'cacti.png') # 仙人掌
bush = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\bush.png') # 灌木丛 bush = pygame.image.load(r'bush.png') # 灌木丛
hero = [pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero1.png'), hero = [pygame.image.load(r'hero1.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero2.png'), pygame.image.load(r'hero2.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero3.png'), pygame.image.load(r'hero3.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero4.png'), pygame.image.load(r'hero4.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero5.png')] pygame.image.load(r'hero5.png')]
font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -76,11 +77,11 @@ while True: ...@@ -76,11 +77,11 @@ while True:
# 悟空造型 # 悟空造型
# 将背景图画上去 # 将背景图画上去
bg_x-=10 bg_x-=1
if bg_x<-1000: if bg_x<-1000:
bg_x=0 bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=15 road_x-= 8
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
...@@ -95,17 +96,18 @@ while True: ...@@ -95,17 +96,18 @@ while True:
time=0 time=0
num=random.randint(0,50) num=random.randint(0,50)
if num>20: if num>20:
obstacle = jinglin(stone,cacti,bush) obstacle = jinglin(stone,cacti,bush)
obstacle_list.add(obstacle) obstacle_list .add(obstacle)
for temp_sprit in obstacle_list: for temp_sprit in obstacle_list:
temp_sprit.rect.x-=8 temp_sprit.rect.x -= 8
screen.blit(temp_sprit.image, (temp_sprit.rect.x, temp_sprit.rect.y)) screen.blit(temp_sprit.image,(temp_sprit.rect.x , temp_sprit.rect.y))
if temp_sprit.rect.x<=0-temp_sprit.rect.x: if temp_sprit.rect.x <= 0-temp_sprit.rect.x:
temp_sprit.kill() temp_sprit.kill()
if pygame.sprite.collide_rect(wukong,temp_sprit): if pygame.sprite.collide_rect(wukong,temp_sprit):
gameover=pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\gameover.png') gameover= pygame.image.load(r'gameover.png')
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate=False gamestate = Falses
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(50) FPS.tick(50)
\ No newline at end of file
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