Commit 837593a8 by BellCodeEditor

auto save

parent 3696567e
Showing with 27 additions and 12 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -22,8 +23,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -22,8 +23,15 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
t=30 #优化跳跃幅度 t=30 #优化跳跃幅度
stone_x =1000
jumpState="running"; jumpState="running";
zaw=[stone,cacti,apple]
obstacle = random.choice([stone,cacti,apple])
rect= obstacle.get_rect() #获取图片的坐标和长宽属性
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,7 +39,7 @@ while True: ...@@ -31,7 +39,7 @@ while True:
exit() exit()
if event.type ==locals.KEYDOWN: if event.type ==locals.KEYDOWN:
if jumpState == "running": if jumpState == "running":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if t > 0: if t > 0:
...@@ -48,23 +56,29 @@ while True: ...@@ -48,23 +56,29 @@ while True:
t = 30 t = 30
wukong=hero[index] wukong=hero[index]
index+=1 if jumpState == "running":
if index==5: index+=1
index=0 if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
#stone_x -=5
if rect.x<=0-rect.width:
obstacle=random.choice(zaw)
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.width
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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