From 81768bf39f164af219f1fe90e5b806ae5dc298aa Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 15 Jan 2022 09:15:51 +0800 Subject: [PATCH] save project --- my_game.py | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index e8f60a5..c67c41d 100644 --- a/my_game.py +++ b/my_game.py @@ -4,7 +4,7 @@ from pygame import locals pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) - +pygame.display.set_caption("如果早知道") FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入图片 background = pygame.image.load('bg.png') # 背景 @@ -12,7 +12,11 @@ road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png'),] index = 0 while True: @@ -20,11 +24,12 @@ while True: if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - + wukong = hero[index%len(hero)] + index = index+1 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, 400)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0