From 81768bf39f164af219f1fe90e5b806ae5dc298aa Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 15 Jan 2022 09:15:51 +0800
Subject: [PATCH] save project

---
 my_game.py | 13 +++++++++----
 1 file changed, 9 insertions(+), 4 deletions(-)

diff --git a/my_game.py b/my_game.py
index e8f60a5..c67c41d 100644
--- a/my_game.py
+++ b/my_game.py
@@ -4,7 +4,7 @@ from pygame import locals
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
-
+pygame.display.set_caption("如果早知道")
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
@@ -12,7 +12,11 @@ road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png'),]
 index = 0 
 
 while True:
@@ -20,11 +24,12 @@ while True:
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+    wukong = hero[index%len(hero)]
+    index = index+1
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, 400))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0