Commit 7fa875c7 by BellCodeEditor

save project

parent 723a6fe8
Showing with 18 additions and 7 deletions
...@@ -11,7 +11,13 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,7 +11,13 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
hero4 = pygame.image.load('hero4.png')
hero5 = pygame.image.load('hero5.png')
hero=[hero1,hero2,hero3,hero4,hero5]
y=400
index = 0 index = 0
road_x=0 road_x=0
while True: while True:
...@@ -19,15 +25,19 @@ while True: ...@@ -19,15 +25,19 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
road_x-=8
index+=1
if index>4:
index=0
wukong=hero[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (road_x, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
if road_x<=-1000 if road_x<=-1000:
x=0 road_x=0
screen.blit(road_x,500)
screen.blit(wukong,(150,y)) screen.blit(wukong,(150,y))
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment