Commit 7effdedd by BellCodeEditor

save project

parent 4faf0505
Showing with 68 additions and 13 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
pygame.init() # 鍒濆鍖?
# 鍒涘缓涓€涓獥鍙?
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
FPS = pygame.time.Clock() # pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
pygame.display.set_caption("悟空跑酷")
# 杞藉叆鍥剧墖
background = pygame.image.load('bg.png') # 鑳屾櫙
road = pygame.image.load('road.png') # 璺?
stone = pygame.image.load('stone.png') # 鐭冲ご
cacti = pygame.image.load('cacti.png') # 浠欎汉鎺?
apple = pygame.image.load('bush.png') # 鐏屾湪涓?
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
ju
while True
\ No newline at end of file
jump="runing"
t=30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect
rect.x = 1000
rect.y = 500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if jump =="runing":
if event.key == locals.K_SPACE:
jump="up"
if jump=="up":
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump="runing"
t=30
wukong = hero[index]
if jump=="runing":
index += 1
if index == 5:
index = 0
# 灏嗚儗鏅浘鐢讳笂鍘?
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150,y))
if rect.x<0-rect.width:
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect
rect.x = 1000
rect.y = 500-rect.height
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
# 鍒锋柊鐢婚潰
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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