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Commit 7eedec6e authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent a4606ef4
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Showing with 15 additions and 2 deletions
  • my_game.py
my_game.py
View file @ 7eedec6e
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
...@@ -22,6 +23,10 @@ index = 0 ...@@ -22,6 +23,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# +++++++++++++++++++++++
bg_x = 0
road_x = 0
# +++++++++++++++++++++++
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -58,8 +63,16 @@ while True: ...@@ -58,8 +63,16 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 # +++++++++++++++++++++++
screen.blit(road, (0, 500)) # 路 bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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