From 7c40693bf7c1e3bd2b1a00240b8afe4523a890c5 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 31 Jan 2021 15:22:38 +0800 Subject: [PATCH] save project --- my_game.py | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 53 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index 53f76a3..cc31c02 100644 --- a/my_game.py +++ b/my_game.py @@ -1,29 +1,78 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 -apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] index = 0 +y=400 +jumpState = "runing" +t = 30 +obstacle = random.choice([stone,cacti,bush]) +rect = obstacle.get_rect() +rect.x = 1000 +rect.y = 500-rect.height + + while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + + + if event.type == locals.KEYDOWN: + if jumpState == "runing": + if event.key == locals.K_SPACE: + jumpState = "up" + if jumpState == "up" : + if t >0: + y -= t + t -= 2 + else: + jumpState = "down" + if jumpState == "down": + if t <= 30: + y += t + t += 2 + else : + jumpState = "runing" + t = 30 + - # 将背景图画上去 + wukong = hero[index] + if jumpState == "runing": + + index += 1 + if index >= 5: + index = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, y)) + + if rect.x <= 0 - rect.width: + obstacle = random.choice([stone,cacti,bush]) + rect = obstacle.get_rect() + rect.x = 1000 + rect.y = 500-rect.height + rect.x -= 8 + screen.blit(obstacle,(rect.x,rect.y)) + # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0