Commit 7a762fa1 by BellCodeEditor

auto save

parent 75064676
Showing with 170 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 pygame.display.set_caption("悟空酷跑")
# 载入图
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
heroes = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png'),] hero = [pygame.image.load('hero1.png'),
index = 0 pygame.image.load('hero2.png'),
i=0 pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
block_list = pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg = 0
time = 0
obstacle = Block(bush,stone,cacti)
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg -=8
screen.blit(background, (bg, 0)) # 远处背景
if bg <= -1000:
bg = 0
road_x -=8
screen.blit(road, (road_x, 500)) # 路
if road_x <= -1000:
road_x = 0
screen.blit(wukong, (150, y)) # 悟空
time += 1
block_list.add(Block(bush,stone,cacti))
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
block_list = pygame.sprite.Group()
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y))
for obstacle in Block.list:
obstacle.rect.x -=8
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle.kill()
# 创建障碍物对象
# 刷新画面
pygame.display.update()
FPS.tick(60)import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
block_list = pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg = 0
time = 0
obstacle = Block(bush,stone,cacti)
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) bg -=8
screen.blit(road, (0, 500)) screen.blit(background, (bg, 0)) # 远处背景
screen.blit(heroes[i], (150, 400)) if bg <= -1000:
if i<4: bg = 0
i+=1 road_x -=8
else: screen.blit(road, (road_x, 500)) # 路
i=0 if road_x <= -1000:
road_x = 0
screen.blit(wukong, (150, y)) # 悟空
time += 1
block_list.add(Block(bush,stone,cacti))
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
block_list = pygame.sprite.Group()
screen.blit(sprite.image(obstacle.rect.x,obstacle.rect.y))
for obstacle in Block.list:
obstacle.rect.x -=8
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle.kill()
# 创建障碍物对象
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(20) FPS.tick(60)
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