diff --git a/my_game.py b/my_game.py index c1b2fd4..0541edc 100644 --- a/my_game.py +++ b/my_game.py @@ -17,12 +17,54 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 - +y=400 +jumpState="runing" while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + jumpState = 'up' + + if jumpState =="up": + if y>150: + y-=5 + else: + jumpState = "down" + if jumpState =="down": + if y<400: + y+=5 + else: + jumpState ="runing" + + + + + + + + + + + + + + + + + + + + + + + + + + + wukong = hero[index] index+=1 if index==5: @@ -30,7 +72,7 @@ while True: # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(10) \ No newline at end of file