diff --git a/safgwqwefgf.py b/safgwqwefgf.py
new file mode 100644
index 0000000..5a30bf1
--- /dev/null
+++ b/safgwqwefgf.py
@@ -0,0 +1,51 @@
+import pygame
+from pygame import locals
+
+pygame.init()
+
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()
+pygame.display.set_caption("悟空酷跑")
+
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+apple = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+index = 0
+jumpState = "runing"
+y = 400
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+                jumpState = "up"
+    if jumpState == "up":
+        if y > 150:
+            y -= 5
+        else:
+            jumpState = "down"
+    if jumpState == "down":
+        if y < 400:
+            y += 5
+        else:
+            jumpState = "runing"
+
+    wukong = hero[index]
+    index += 1
+    if index == 5:
+        index = 0
+
+    screen.blit(background,(0,0))
+    screen.blit(road,(0,500))
+    screen.blit(wukong,(150,y))
+
+    pygame.display.update()
+    FPS.tick(20)
\ No newline at end of file