diff --git a/safgwqwefgf.py b/safgwqwefgf.py new file mode 100644 index 0000000..5a30bf1 --- /dev/null +++ b/safgwqwefgf.py @@ -0,0 +1,51 @@ +import pygame +from pygame import locals + +pygame.init() + +screen = pygame.display.set_mode((1000, 600)) +FPS = pygame.time.Clock() +pygame.display.set_caption("悟空酷跑") + +background = pygame.image.load('bg.png') # 背景 +road = pygame.image.load('road.png') # 路 +stone = pygame.image.load('stone.png') # 石头 +cacti = pygame.image.load('cacti.png') # 仙人掌 +apple = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +index = 0 +jumpState = "runing" +y = 400 +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + jumpState = "up" + if jumpState == "up": + if y > 150: + y -= 5 + else: + jumpState = "down" + if jumpState == "down": + if y < 400: + y += 5 + else: + jumpState = "runing" + + wukong = hero[index] + index += 1 + if index == 5: + index = 0 + + screen.blit(background,(0,0)) + screen.blit(road,(0,500)) + screen.blit(wukong,(150,y)) + + pygame.display.update() + FPS.tick(20) \ No newline at end of file