Commit 76ded39c by BellCodeEditor

save project

parent 9f2e22c4
Showing with 64 additions and 50 deletions
import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush= pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
pygame.display.set_caption("悟空跑酷")
y=400
w="run"
t=30
roadx=0
bgx=0
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if w =="run":
if jumpState == "runing":
if event.key == locals.K_SPACE:
w="up"
if w=='up':
if t>0:
y-=t
t-=2
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
w="down"
if w=="down":
if t<=30:
y+=t
t+=2
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
w="run"
t=30
wukong=hero[index]
if w=="run":
index=index+1
if index>=5:
index=0
y=400
if rect.x<=0-rect.width:
obstacle=random.choice([stone,bush,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(background,(bgx,0))
bgx-=2
if bgx<-2000:
bgx=0
screen.blit(road, (roadx, 500))
roadx-=8
if roadx<-1000:
roadx=0
screen.blit(wukong, (150, y))
screen.blit(obstacle, (rect.x, rect.y))
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对z象
aa=Block(bush,cacti,stone)
# aa.rect=aa.image.get_aa.rect()
aa.rect.x=1000
aa.rect.y=500-aa.rect.height
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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