Commit 76591b8c by BellCodeEditor

auto save

parent 022ec8df
Showing with 34 additions and 2 deletions
...@@ -11,19 +11,50 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +11,50 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "running"
y = 400
JUMPLEN = 30
jump = JUMPLEN
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "running":
index += 1
else:
index = 1
if jumpState == "up":
if jump > 0:
y -= jump
jump -= 2
print("up",jump)
else:
jumpState = "down"
if jumpState == "down":
if jump <= JUMPLEN-2:
y += jump
jump += 2
print("down",jump)
else:
jumpState = "running"
wukong = hero[index%len(hero)]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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