Commit 70601818 by BellCodeEditor

save project

parent ed8b620e
Showing with 11 additions and 8 deletions
...@@ -20,30 +20,33 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,30 +20,33 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState='runing' jumpState='runing'
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpState='up' jumpState='up'
if jumpState=='up': if jumpState=='up':
if y>150: if t>=0:
y-=5 y-=t
t-=2
else: else:
jumpState='down' jumpState='down'
if jumpState=='down': if jumpState=='down':
if y<400: if t<=30:
y+=5 y+=t
t-=2
else: else:
jumpState=='runing' jumpState=='runing'
t=30
wukong=hero[index] wukong=hero[index]
if jumpState=='runing':
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
......
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