Commit 6f367d87 by BellCodeEditor

save project

parent 242cc201
Showing with 21 additions and 2 deletions
...@@ -18,16 +18,34 @@ hero = [pygame.image.load('hero5.png'), ...@@ -18,16 +18,34 @@ hero = [pygame.image.load('hero5.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero1.png')] pygame.image.load('hero1.png')]
i = 0 i = 0
y = 400
jumpState = 'running'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState == 'up':
if y > 150:
y -= 5
else:
jumpState = 'down'
if jumpState == 'down':
if y < 400:
y += 5
else:
jumpState = 'running'
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(road,(0,500)) screen.blit(road,(0,500))
screen.blit(hero[i%5],(150,400))
i += 1 screen.blit(hero[i%5],(150,y))
if jumpState == 'running':
i += 1
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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