Commit 6e6f0fdd by BellCodeEditor

auto save

parent 022ec8df
Showing with 73 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jumpstate='runing'
t=30
a=random.choice([stone,cacti,apple])
b=a.get_rect()
b.x=1000
b.y=500-b.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpstate=='runing':
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up':
if t>0:
y-=t
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
t+=2
else:
jumpstate='runing'
t=30
wukong=hero[index]
if jumpstate=='runing':
index += 1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if b.x<0-b.width:
a=random.choice([stone,cacti,apple])
b=a.get_rect()
b.x=1000
b.y=500-b.height
b.x-=8
screen.blit(a,(b.x,b.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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