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Commit
6e0aa71e
authored
a year ago
by
BellCodeEditor
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parent
4ad4407a
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1 changed file
with
70 additions
and
36 deletions
my_game.py
my_game.py
View file @
6e0aa71e
...
...
@@ -7,12 +7,12 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
font
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
20
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
...
...
@@ -29,12 +29,24 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
b
=
Block
(
stone
,
bush
,
cacti
)
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
block_list
=
pygame
.
sprite
.
Group
()
time
=
0
road_x
=
0
bg_x
=
0
c
=
True
score
=
0
speed
=
8
while
True
:
speed
=
8
+
score
//
3
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
...
...
@@ -44,39 +56,61 @@ while True:
if
jump
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jump
=
"up"
if
jump
==
"up"
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jump
=
"down"
if
jump
==
"down"
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jump
=
"runing"
t
=
30
# 将背景图画上去
wukong
=
hero
[
hero_list
]
wukong
=
Player
(
hero
[
hero_list
])
if
jump
==
"runing"
:
hero_list
+=
1
if
hero_list
>
len
(
hero
)
-
1
:
hero_list
=
0
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
b
.
rect
.
x
<=
0
-
b
.
rect
.
width
:
b
=
Block
(
stone
,
bush
,
cacti
)
b
.
rect
.
x
-=
8
screen
.
blit
(
b
.
image
,(
b
.
rect
.
x
,
b
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
if
c
==
True
:
if
jump
==
"up"
:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jump
=
"down"
if
jump
==
"down"
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jump
=
"runing"
t
=
30
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
b
=
Block
(
stone
,
bush
,
cacti
)
block_list
.
add
(
b
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
c
=
False
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
sprite
.
score
=
0
info
=
"游戏分数:"
+
str
(
score
)
text
=
font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
text
,(
880
,
20
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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