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Commit
6d30e103
authored
3 years ago
by
BellCodeEditor
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my_game.py
my_game.py
View file @
6d30e103
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# 载入图片
pygame
.
display
.
set_mode
(
"悟空酷跑"")
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background = pygame.image.load('bg.png')
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road = pygame.image.load('road.png')
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone = pygame.image.load('stone.png')
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti = pygame.image.load('cacti.png')
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
apple = pygame.image.load('bush.png')
hero = pygame.image.load('hero1.png')
hero = pygame.image.load('hero1.png')
index
=
0
while True:
while True:
for event in pygame.event.get():
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(hero, (150, 400))
# 刷新画面
pygame.display.update()
pygame.display.update()
FPS.tick(60)
FPS.tick(60)
\ No newline at end of file
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