Commit 6a843233 by BellCodeEditor

save project

parent 8f7acd1d
Showing with 17 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,6 +23,12 @@ index = 0 ...@@ -21,6 +23,12 @@ index = 0
y = 400 y = 400
state = "running" state = "running"
t=30 t=30
obs=random.choice([apple,stone,cacti])
rect=obs.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -48,11 +56,18 @@ while True: ...@@ -48,11 +56,18 @@ while True:
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
if rect.x < 0-rect.width:
obs=random.choice([apple,stone,cacti])
rect=obs.get_rect()
rect.x=1000
rect.y=500-rect.height
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obs, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(50)
\ No newline at end of file
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