diff --git a/my_game.py b/my_game.py
index 53f76a3..e8be065 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,20 +5,53 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png')
+        pygame.image.load('hero2.png')
+        pygame.image.load('hero3.png')
+        pygame.image.load('hero4.png')
+        pygame.image.load('hero5.png')]
 index = 0 
-
+jumpState="runing"
+y=400
+t=30
+obstacle=randon.choice([bush,stone,cacti])
+rect = obstacle.get_rect()
+rect.x = 1000
+rect.y = 500 - rect.height
 while True:
     for event in pygame.event.get():
-        if event.type == locals.QUIT:
+        if event.type == locals.QUIT: 
             # 接收到退出事件后退出程序
             exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+               jumpState = "up" 
+    if jumpState = "up"
+        if y>150
+            y -= 5
+            t-=2
+        else:
+            jumpState="down"
+    if jumpState =="down"
+        if t<=30:
+            y +=t
+            t -=5
+        else:
+            jumpState = "runing"
+            t=30
+
+    wukong = hero[index]
+    index ==1
+    if index == 5
+        index=0
+
 
     # 将背景图画上去
     screen.blit(background, (0, 0))