diff --git a/my_game.py b/my_game.py index 53f76a3..e8be065 100644 --- a/my_game.py +++ b/my_game.py @@ -5,20 +5,53 @@ pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png') + pygame.image.load('hero2.png') + pygame.image.load('hero3.png') + pygame.image.load('hero4.png') + pygame.image.load('hero5.png')] index = 0 - +jumpState="runing" +y=400 +t=30 +obstacle=randon.choice([bush,stone,cacti]) +rect = obstacle.get_rect() +rect.x = 1000 +rect.y = 500 - rect.height while True: for event in pygame.event.get(): - if event.type == locals.QUIT: + if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + jumpState = "up" + if jumpState = "up" + if y>150 + y -= 5 + t-=2 + else: + jumpState="down" + if jumpState =="down" + if t<=30: + y +=t + t -=5 + else: + jumpState = "runing" + t=30 + + wukong = hero[index] + index ==1 + if index == 5 + index=0 + # 将背景图画上去 screen.blit(background, (0, 0))