From 69830be2c6ae9d1c63fe14ed88674dcd4b9e7c55 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 12 Mar 2022 17:00:51 +0800
Subject: [PATCH] save project

---
 my_game.py | 20 ++++++++++++++++++--
 1 file changed, 18 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..139f8c7 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,13 +5,24 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption('悟空酷跑')
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+
+
+
+
+
+
 index = 0 
 
 while True:
@@ -19,11 +30,16 @@ while True:
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+    wukong=hero[index]
+    index+=1
+    if index==5:
+        index=0
+
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, 400))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0