Commit 688b395f by BellCodeEditor

save project

parent 926e5cff
Showing with 13 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -21,6 +21,10 @@ index = 0 ...@@ -21,6 +21,10 @@ index = 0
y = 400 y = 400
jumpstate = 'running' jumpstate = 'running'
t = 30 t = 30
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True: while True:
...@@ -49,11 +53,18 @@ while True: ...@@ -49,11 +53,18 @@ while True:
index += 1 index += 1
if index == 5: if index == 5:
index = 0 index = 0
if rect.x<=0-rect.width:
obstacle = random.choice([stone,cacti,apple])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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