Commit 64fbac97 by BellCodeEditor

auto save

parent 022ec8df
Showing with 357 additions and 30 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init()
# 创建一个窗口 screen = pygame.display.set_mode((1000,600))
screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock()
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 background = pygame.image.load('bg.png')
background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png')
road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png')
stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png')
cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png')
apple = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'),
hero = pygame.image.load('hero1.png') pygame.image.load('hero2.png'),
index = 0 pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
while True: pygame.image.load('hero5.png')]
for event in pygame.event.get(): j = 0
if event.type == locals.QUIT: while True:
# 接收到退出事件后退出程序 for event in pygame.event.get():
exit() if event.type==locals.QUIT:
exit()
# 将背景图画上去 j += 1
screen.blit(background, (0, 0)) if j == 5:
screen.blit(road, (0, 500)) j=1
screen.blit(hero, (150, 400)) screen.blit(background, (0,0))
# 刷新画面 screen.blit(road, (0,500))
pygame.display.update() screen.blit(hero[j], (150,400))
FPS.tick(60)
\ No newline at end of file pygame.display.update()
FPS.tick(60)
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