Commit 64fb3392 by BellCodeEditor

save project

parent 022ec8df
Showing with 32 additions and 4 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
pygame.display.set_caption("酷跑")
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -11,19 +13,44 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
i = 0
y= 400
jumpstate ="running"
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpstate == "running":
jumpstate = "up"
if jumpstate == "up":
if t > 0:
y-=t
t-=2
else:
jumpstate = "dowm"
if jumpstate == "dowm":
if t <= 30:
y+=t
t+=2
else:
jumpstate = "running"
t=30
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(hero[i], (150, y))
if jumpstate == "running":
i+=1
if i >4:
i = 0
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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