Commit 63491736 by BellCodeEditor

save project

parent 022ec8df
Showing with 38 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 pygame.display.set_caption("偶素病毒1010101010010100001")# 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jump = 'running'
t = 30
obs = random.choice([stone,cacti,apple])
rect = obs.get_rect()
r_x = 1000
r_y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() print('泥管不吊偶')
if event.type == locals.KEYDOWN and event.key == locals.K_SPACE:
jump = 'up'
if jump == 'up':
if t > 0:
y -= t
t -= 2
else:
jump = 'down'
if jump == 'down':
if t <= 30:
y += t
t += 2
else:
jump = 'running'
t = 30
y = 400
bd = hero[index]
if jump == 'running':
index += 1
if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(bd, (150,y))
# 刷新画面 if rect <= 0-rect.width:
random.choice([stone,cacti,apple])
r_x -= 8
screen.blit(obs,(r_x,r_y))# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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