Commit 632599f8 by BellCodeEditor

save project

parent 8ae58c98
Showing with 22 additions and 13 deletions
...@@ -10,25 +10,34 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,25 +10,34 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple =[ pygame.image.load('bush.png') , # 灌木丛 apple = pygame.image.load('bush.png') , # 灌木丛
pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero1.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero1.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero1.png'), pygame.image.load('hero4.png'),
hero = pygame.image.load('hero1.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals . KEYDOWN:
wukond = hero if event.key == locals .K_SPACE:
jumpState = "up"
if jumpState = "up":
if y > 150:
y-= 5
else:
jumpState = "down"
if jumpState = "down"
if y < 400:
y += 5
else:
jumpState = "runing"
wukond = hero[index]
index += 1 index += 1
if index >=5 if index >=5
......
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