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Commit
62b93d2f
authored
3 years ago
by
BellCodeEditor
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parent
72576c8f
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1 changed file
with
19 additions
and
2 deletions
my_game.py
my_game.py
View file @
62b93d2f
...
@@ -19,13 +19,29 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -19,13 +19,29 @@ hero = [pygame.image.load('hero1.png'),
num
=
0
num
=
0
index
=
0
index
=
0
jumpState
=
"run"
y
=
400
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
y
>
150
:
y
-=
5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
y
<
400
:
y
+=
5
else
:
jumpState
=
"runing"
wukong
=
hero
[
num
]
wukong
=
hero
[
num
]
num
+=
1
num
+=
1
...
@@ -34,7 +50,7 @@ while True:
...
@@ -34,7 +50,7 @@ while True:
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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