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Commit 62b93d2f authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 72576c8f
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Showing with 19 additions and 2 deletions
  • my_game.py
my_game.py
View file @ 62b93d2f
...@@ -19,13 +19,29 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,13 +19,29 @@ hero = [pygame.image.load('hero1.png'),
num = 0 num = 0
index = 0 index = 0
jumpState = "run"
y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
else:
jumpState = "runing"
wukong = hero[num] wukong = hero[num]
num += 1 num += 1
...@@ -34,7 +50,7 @@ while True: ...@@ -34,7 +50,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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