diff --git a/my_game.py b/my_game.py
index 53f76a3..5143606 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,25 +5,47 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+       pygame.image.load('hero2.png')
+       ,pygame.image.load('hero3.png')
+       ,pygame.image.load('hero4.png'),
+       pygame.image.load('hero5.png')]
 index = 0 
-
+y=400
+jampstate="running"
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+        if event.type==locals.KEYDOWN:
+            if event.key==locals.K_SPACE:
+                jampstate="up"
+    if jampstate=='up':
+        if y>150:
+            y-=5
+        else:
+            jampstate='down'
+    if jampstate=="down":   
+        if y<400:
+            y+=5
+        else:
+            jampstate="running"
+    wukong=hero[index]
+    index+=1
+    if index>=5:
+       index=0
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file