diff --git a/my_game.py b/my_game.py index 53f76a3..5143606 100644 --- a/my_game.py +++ b/my_game.py @@ -5,25 +5,47 @@ pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png') + ,pygame.image.load('hero3.png') + ,pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] index = 0 - +y=400 +jampstate="running" while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - + if event.type==locals.KEYDOWN: + if event.key==locals.K_SPACE: + jampstate="up" + if jampstate=='up': + if y>150: + y-=5 + else: + jampstate='down' + if jampstate=="down": + if y<400: + y+=5 + else: + jampstate="running" + wukong=hero[index] + index+=1 + if index>=5: + index=0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file