Commit 61b635d0 by BellCodeEditor

save project

parent 43352ef7
Showing with 15 additions and 0 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -20,6 +21,10 @@ index = 0 ...@@ -20,6 +21,10 @@ index = 0
t = 30 t = 30
jumpState = 'runing' jumpState = 'runing'
y = 400 y = 400
obstable = random.choice([apple,stone,cacti])
rect = obstable.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,6 +58,15 @@ while True: ...@@ -53,6 +58,15 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong, (150,y))
if rect.x <= 0-rect.width:
obstable = random.choice([apple,stone,cacti])
rect = obstable.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstable,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(50) FPS.tick(50)
\ No newline at end of file
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