Commit 5f1ae872 by BellCodeEditor

auto save

parent 022ec8df
Showing with 41 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,19 +14,50 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +14,50 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero =[pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
fuck=random.choice([apple,cacti,stone])
y=400
zhuangtai='running'
t=30
s_x=1000
while True: while True:
s_x-=9
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if zhuangtai=='running':
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
zhuangtai='jump'
if zhuangtai=='jump':
if t>0:
y-=t
t-=2
else:
zhuangtai='down'
if zhuangtai=='down':
if t<30:
y+=t
t+=2
else:
zhuangtai='running'
t=30
y=400
if zhuangtai=='running':
wukong=hero[index]
index+=1
if index==5:
index=0
if s_x<0:
s_x=1000
fuck=random.choice([apple,cacti,stone])
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
screen.blit(fuck,(s_x,400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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