Commit 5d457c0f by BellCodeEditor

save project

parent bf10e5f1
Showing with 17 additions and 11 deletions
...@@ -19,30 +19,36 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,30 +19,36 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpstate = 'runing' jumpstate = 'runing'
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate == 'runing' :
jumpstate = 'up' if event.key == locals.K_SPACE:
jumpstate = 'up'
if jumpstate == 'up': if jumpstate == 'up':
if y > 150: if t > 0:
y -= 10 y -= t
t -= 2
else: else:
jumpstate = 'down' jumpstate = 'down'
if jumpstate == 'down': if jumpstate == 'down':
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jumpstate = 'runing' jumpstate = 'runing'
t=30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpstate == 'runing' :
if index == 4: index += 1
index = 0 if index == 4:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -50,4 +56,4 @@ while True: ...@@ -50,4 +56,4 @@ while True:
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(1000000000) FPS.tick(10)
\ No newline at end of file \ No newline at end of file
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