Commit 5cf93242 by BellCodeEditor

save project

parent 61376551
Showing with 57 additions and 5 deletions
...@@ -17,12 +17,22 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,12 +17,22 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index=0 index=0
jumpState = "runing"
y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState == "up"
if jumpState == "up"
if t > 0:
t -=1
t -=2
wukong = hero[index] wukong = hero[index]
index += 1 index += 1
...@@ -32,8 +42,8 @@ while True: ...@@ -32,8 +42,8 @@ while True:
# 将背景图画 # 将背景图画
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0} import pygame
\ No newline at end of file from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
jumpState = "runing"
y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState == "up"
wukong = hero[index]
index += 1
if index == 5
index = 0
# 将背景图画
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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