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Commit
5cf93242
authored
Dec 26, 2021
by
BellCodeEditor
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parent
61376551
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2 changed files
with
57 additions
and
5 deletions
my_game.py
score.txt
my_game.py
View file @
5cf93242
...
@@ -17,12 +17,22 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -17,12 +17,22 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
jumpState
=
"runing"
y
=
400
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
==
"up"
if
jumpState
==
"up"
if
t
>
0
:
t
-=
1
t
-=
2
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
index
+=
1
index
+=
1
...
@@ -32,8 +42,8 @@ while True:
...
@@ -32,8 +42,8 @@ while True:
# 将背景图画
# 将背景图画
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
hero
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
score.txt
View file @
5cf93242
{"第1名": 0, "第2名": 0, "第3名": 0}
import pygame
\ No newline at end of file
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
jumpState = "runing"
y=400
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState == "up"
wukong = hero[index]
index += 1
if index == 5
index = 0
# 将背景图画
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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