Commit 5c75b15b by BellCodeEditor

auto save

parent 4f64e476
Showing with 71 additions and 1 deletions
...@@ -8,7 +8,77 @@ road=pygame.image.load("road.png") ...@@ -8,7 +8,77 @@ road=pygame.image.load("road.png")
stone=pygame.image.load("stone.png") stone=pygame.image.load("stone.png")
cacti=pygame.image.load("cacti.png") cacti=pygame.image.load("cacti.png")
apple=pygame.image.load("bush.png") apple=pygame.image.load("bush.png")
hero=pygame.image.load("hero1.png") hero=[pygame.image.load("hero1.png"),
pygame.image.load("hero2.png"),
pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"),
pygame.image.load("hero5.png")]
index=0
y=400
jumpstate="running"
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACEK:
jumpstate="up"
wukong=hero[index]
index+=1
if index>=5:
index=0
screen.blit(backround,(0,0))
screen.blit(road,(0,500))
screen.blit(hero,(150,400))
pygame.display.update()
FPS.tick(60)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment