Commit 5c367e53 by BellCodeEditor

save project

parent 022ec8df
Showing with 47 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -10,20 +10,61 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,20 +10,61 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load("hero1.png"),pygame.image.load("hero2.png"),pygame.image.load("hero3.png"),pygame.image.load("hero4.png"),pygame.image.load("hero5.png")]
index = 0 index = 0
jst=1
y=400
t=30
o=random.choice([stone,cacti,bush])
rect=o.get_rect()
rect.x=1000
rect.y=500-rect.height
pygame.display.set_caption("wukong")
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
if jst==1:
jst=2
wukong=hero[index]
if jst==2:
if t>0:
y-=t
t-=2
else:
jst=3
t=0
if jst==3:
if t<=30:
y+=t
t+=2
else:
t=30
jst=1
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, y))
if rect.x<0-rect.width:
rect.x=1000
o=random.choice([stone,cacti,bush])
rect=o.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
# 刷新画面 # 刷新画面
screen.blit(o,(rect.x,rect.y))
if jst==1:
index+=1
if index==5:
index=0
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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