Commit 59340c6e by BellCodeEditor

save project

parent effea78b
Showing with 28 additions and 17 deletions
......@@ -6,19 +6,21 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero1= pygame.image.load('hero1.png')
hero2= pygame.image.load('hero2.png')
hero3= pygame.image.load('hero3.png')
hero4= pygame.image.load('hero4.png')
hero5= pygame.image.load('hero5.png')
hero=[hero1,hero2,hero3,hero4,hero5]
index = 0
hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
t=30
a=0
y=400
runstate="running"
......@@ -29,24 +31,33 @@ while True:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
runstate="up"
if runstate=="running":
if event.key==locals.K_SPACE:
runstate="up"
if runstate=="up":
if y>150:
y-=5
if t> 0:
y-=t
t-=2
else:
runstate="down"
if runstate=="down":
if y<400:
y+=5
if t<=30:
y+=t
t+=2
else:
runstate=="running"
a+=1
if a==len(hero)-1:
a=0
t=30
mode=hero[a]
if runstate=="running":
a+=1
if a==5:
a=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
......
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