Commit 582fca06 by BellCodeEditor

save project

parent 735051c7
Showing with 5 additions and 1 deletions
...@@ -20,7 +20,7 @@ index = 0 ...@@ -20,7 +20,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
stone_x = 1000
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -46,6 +46,7 @@ while True: ...@@ -46,6 +46,7 @@ while True:
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
if jumpState =="runing": if jumpState =="runing":
index += 1 index += 1
if index == 5: if index == 5:
...@@ -54,6 +55,8 @@ while True: ...@@ -54,6 +55,8 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
stone_x -= 5
screen.blit(stone,(stone_x,400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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