Commit 55213ec3 by BellCodeEditor

save project

parent 571cdb2e
Showing with 36 additions and 4 deletions
......@@ -19,19 +19,50 @@ hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
jumpState="runing"
y=400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
for i in len(hero):
wukong=hero[i]
if event.type==locals.KEYDOWN:
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState = "up"
if jumpState=="up":
if t >0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t <=30:
y+=t
t+=2
else:
jumpState=" runing"
t=30
if jumpState == "down":
if y<400:
y+=5
else:
jumpState = "runing"
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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