Commit 53f8ba87 by BellCodeEditor

auto save

parent f68f4327
Showing with 17 additions and 2 deletions
...@@ -4,6 +4,8 @@ import random ...@@ -4,6 +4,8 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block():
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -22,6 +24,11 @@ index = 0 ...@@ -22,6 +24,11 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
bg_x=0
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
...@@ -58,8 +65,16 @@ while True: ...@@ -58,8 +65,16 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 bg_x-=8
screen.blit(road, (0, 500)) # 路
if bg_x<=-1000:
bg_x=0
screen.blit(background, (screen_x, 0)) # 远处背景
screen.blit(road, (road_x, 500))
road_x-=8 # 路
if road_x<=-1000:
road_x=0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失 if rect.x <= 0-rect.width: # 障碍物消失
......
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