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Commit
53f8ba87
authored
3 years ago
by
BellCodeEditor
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parent
f68f4327
c245552l1405p256a14327/wx365993
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1 changed file
with
19 additions
and
4 deletions
my_game.py
my_game.py
View file @
53f8ba87
...
@@ -4,6 +4,8 @@ import random
...
@@ -4,6 +4,8 @@ import random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
class
Block
():
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -22,11 +24,16 @@ index = 0
...
@@ -22,11 +24,16 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
road_x
=
0
bg_x
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -50,7 +57,7 @@ while True:
...
@@ -50,7 +57,7 @@ while True:
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
...
@@ -58,8 +65,16 @@ while True:
...
@@ -58,8 +65,16 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
bg_x
-=
8
screen
.
blit
(
road
,
(
0
,
500
))
# 路
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
screen_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
road_x
-=
8
# 路
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
...
...
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