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Commit
4ef47146
authored
a year ago
by
BellCodeEditor
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parent
022ec8df
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4 changed files
with
55 additions
and
7 deletions
fsfssf/ggg.py
fsfssf/jjj.py
fsfssf/ppp.py
my_game.py
fsfssf/ggg.py
0 → 100644
View file @
4ef47146
def
a1
(
num
):
if
num
==
1
:
return
1
temp
=
a1
(
num
-
1
)
return
num
+
temp
a1_num
=
a1
(
100
)
print
(
a1_num
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
fsfssf/jjj.py
0 → 100644
View file @
4ef47146
def
peach
(
n
):
if
n
==
10
:
return
1
num
=
(
peach
(
n
+
1
)
+
1
)
*
2
return
num
peach_num
=
peach
(
1
)
print
(
peach_num
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
fsfssf/ppp.py
0 → 100644
View file @
4ef47146
def
q1
(
n
):
if
n
<=
2
:
return
1
elif
n
>
2
:
value
=
q1
(
n
-
1
)
+
q1
(
n
-
2
)
return
value
result
=
q1
(
8
)
print
(
result
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
my_game.py
View file @
4ef47146
...
...
@@ -11,19 +11,42 @@ road = pygame.image.load('road.png') # 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
index
=
0
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
i
=
0
js
=
"runing"
y
=
400
js
=
"runing"
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
js
=
"up"
if
js
==
"up"
:
if
y
>
150
:
y
-=
5
else
:
js
=
"down"
if
js
==
"down"
:
if
y
<
400
:
y
+=
5
else
:
js
=
"runing"
wkong
=
hero
[
i
]
i
=
i
+
1
if
i
==
5
:
i
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
wkong
,
(
150
,
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
0
)
\ No newline at end of file
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