Commit 4c96d01b by BellCodeEditor

save project

parent 584ae93f
Showing with 17 additions and 3 deletions
...@@ -10,8 +10,16 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,8 +10,16 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple =[ pygame.image.load('bush.png') , # 灌木丛
hero = pygame.image.load('hero1.png') pygame.image.load('hero1.png'),
pygame.image.load('hero1.png'),
pygame.image.load('hero1.png'),
pygame.image.load('hero1.png'),
hero = pygame.image.load('hero1.png')]
index = 0 index = 0
while True: while True:
...@@ -20,10 +28,15 @@ while True: ...@@ -20,10 +28,15 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
wukond = hero
index += 1
if index >=5
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukond, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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