Commit 4bb2b855 by BellCodeEditor

save project

parent af48a65f
Showing with 10 additions and 5 deletions
...@@ -16,6 +16,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima ...@@ -16,6 +16,7 @@ hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.ima
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -26,16 +27,19 @@ while True: ...@@ -26,16 +27,19 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if y > 150: if t > 0:
y -= 5 y -= t
t-=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 起跳 if jumpState == "down": # 起跳
if y < 400: if t <= 30:
y += 5 y += t
t+=2
else: else:
jumpState = "runing" jumpState = "runing"
t=30
wukong=hero[index] wukong=hero[index]
index += 1 index += 1
if index == 5: if index == 5:
...@@ -43,7 +47,7 @@ while True: ...@@ -43,7 +47,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y ))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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