Commit 4ad28cb2 by BellCodeEditor

save project

parent 1451c194
Showing with 11 additions and 5 deletions
...@@ -19,25 +19,31 @@ hero = [pygame.image.load('hero1.png'), ...@@ -19,25 +19,31 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState="running" jumpState="running"
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "running":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState == "up": #起跳 if jumpState == "up": #起跳
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState == "down" #降落 jumpState = "down" #降落
if jumpState == "down": if jumpState == "down":
if y<400: if t<30:
y+=5 y+=t
t+=2
else: else:
jumpState = "running" jumpState = "running"
t=30
wukong=hero[index] wukong=hero[index]
if jumpState == "running":
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
......
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