Commit 4a0688b1 by BellCodeEditor

save project

parent 022ec8df
Showing with 21 additions and 20 deletions
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
pygame.init()
screen=pygame.display.set_mode((1000, 600))
FPS=pygame.time.Clock()
background=pygame.image.load('bg.png')
road=pygame.image.load('road.png')
stone=pygame.image.load('stone.png')
cacti=pygame.image.load('cacti.png')
apple=pygame.image.load('bush.png')
hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type==locals.QUIT:
exit()
# 将背景图画上去
wukong=hero[index]
index+=1
if index==5:
index=0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
screen.blit(wukong, (150, 400))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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