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Commit
482d2fcf
authored
May 04, 2023
by
BellCodeEditor
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parent
a7530aa0
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with
19 additions
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20 deletions
my_game.py
my_game.py
View file @
482d2fcf
...
@@ -6,7 +6,7 @@ pygame.init() # 初始化
...
@@ -6,7 +6,7 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
# 载入图片
pygame
.
display
.
set_caption
(
'
iiuu听语音五天内替你怒问
'
)
#展示窗口标题
pygame
.
display
.
set_caption
(
'
符与堂是sb
'
)
#展示窗口标题
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
...
@@ -19,35 +19,34 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -19,35 +19,34 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero5.png'
)
]
pygame
.
image
.
load
(
'hero5.png'
)
]
index_1
=
0
index_1
=
0
y
=
400
y
=
400
jumState
=
"run"
jumState
=
"run
ing
"
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumState
=
"up"
jumState
=
"up"
if
jumState
==
"up"
:
if
jumState
==
"up"
:
if
y
>
150
:
if
y
>=
150
:
y
-=
5
y
-=
5
else
:
else
:
jump
State
=
"down"
jum
State
=
"down"
if
jumState
==
"down"
:
if
jumState
==
"down"
:
if
y
<
400
:
if
y
<=
400
:
y
+=
5
y
+=
5
else
:
else
:
jump
State
=
"runing"
jum
State
=
"runing"
wukong
=
hero
[
index_1
]
wukong
=
hero
[
index_1
]
index_1
+=
1
index_1
+=
1
if
index_1
>
=
5
:
if
index_1
=
=
5
:
index_1
=
0
index_1
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
30
)
\ No newline at end of file
\ No newline at end of file
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