From 45dc6edf354c1af8d1d850bcdfc3d43f8e692817 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 17 Nov 2024 14:53:25 +0800 Subject: [PATCH] auto save --- my_game.py | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) diff --git a/my_game.py b/my_game.py index 53f76a3..84dce0b 100644 --- a/my_game.py +++ b/my_game.py @@ -11,19 +11,36 @@ road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] index = 0 - +y = 400 +jumpState = "runing" +t = 30 while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + jumpState = "up" + if jumpState == "up": + if y > 150: + y -= 5 + else: + jumpState = "down" + wukong = hero[0] + index += 1 + if index >= 5: + index = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0