From 45dc6edf354c1af8d1d850bcdfc3d43f8e692817 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 17 Nov 2024 14:53:25 +0800
Subject: [PATCH] auto save

---
 my_game.py | 25 +++++++++++++++++++++----
 1 file changed, 21 insertions(+), 4 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..84dce0b 100644
--- a/my_game.py
+++ b/my_game.py
@@ -11,19 +11,36 @@ road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
 index = 0 
-
+y = 400
+jumpState = "runing"
+t = 30
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_SPACE:
+                jumpState = "up"
+    if jumpState == "up":
+        if y > 150:
+            y -= 5
+        else:
+            jumpState = "down"
+    wukong = hero[0]
+    index += 1
+    if index >= 5:
+        index = 0
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0