diff --git a/my_game.py b/my_game.py index 69d809d..4e555e3 100644 --- a/my_game.py +++ b/my_game.py @@ -18,21 +18,37 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] i = 0 - +y = 400 +jumpState = "runing" while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if event.key == locals.K_SPACE: + if jumpState == "runing": + jumpState = "up" + if jumpState == "up": + if y > 150: + y-=5 + else: + jumpState = "down" + if jumpState == "down": + if y < 400: + y+=5 + else: + jumpState = "runing" wukong = hero[i] - i = i + 1 - if i>4: - i = 0 + if jumpState == "runing": + i = i + 1 + if i>4: + i = 0 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file